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Why
and how to make a simulated experiment of free fall motion
Suppose you have never study any Physics before.
Your first assignment is to investigate and describe a free fall motion.
Such motion occures if a body is lifted up, stopped, and let to fall down
with no significant air resistance. In 16th century
Galilei Galileo investigated free fall motion and concluded
that all bodies fall down identically. Good examples of it are falls of
metal or glass solid balls, as opposed to a sheet of paper which is initially
in a horizontal position. Even taking a styrofoam ball you may notice
an air resistance comparing its fall with a fall of solid metal ball.
An obvious qualitative observation for motion of all mentioned above balls
and many other compact objects is a gradual increase in their speed in
the initial phase of the motion. Taking quantitative data, like covered
distances for different times, is more difficult. Photogates, ultrasonic
rangers or other suitable technologies are needed. Human beings have too
slow reflex for that kind of measurements on the surface of our planet.
This is only real obstacle because nowadays almost every wrist watch with
digital display has a stopwatch of accuracy of 0.01 s. Our reflex, however,
has accuracy of about 0.1 - 0.2 s, and this is not good enough to make
meaningful measurements. Now you should comprehend why ancient and medival
scientists had difficulties with understanding even simple motions. They
were deprived of reliable experimental data.
If you have not enough money to buy one of the
mentioned above technologies, but you still have good enough computer,
imagine yourself a different planet with much lower gravitational pull.
On such planet a free fall would be much slower and our reflex would not
be an obstacle in taking reliable experimental data.
This applet provides you with simulation of the planet. When you click
on Start button the red object blinks and falls freely 10 m down. Do not
try to stop it. When the object reaches the bottom, you can reset the
applet and start all over again. Now measure with a stopwatch and record
times the object needs to reach the levels 1 m, 2 m, ... , 10 m from the
level 0 m. Remember to record your data in a neat fashon, and whatever
you will be doing with them, do it rather precisely. Too much of precision
(precision beyond of exerimental errors) if you are aware of such possibility
is usually not as dangerous in science as not enough of it.
If you are a math wizard and you have any curve fitting programs
try to fit simple curves to the collected distance versus time data. This
way you will rediscover the law of free fall. If you do not feel too comfortable
with math, do not worry. Neither
Isaac Newton
nor
Albert Einstein knew enough
math for their purposes. Newton created math he needed (calculus) and
Einstein learned it (Riemann geometry) in "on a job training". Make a
neat distance versus time graph and have a good look at it. Well, it looks
like a curve. But what kind of curve? Here is a hint. Graph the distance
versus square of time and you should be able to fit to your data a straight
line running through the origin (0,0) of the graph. If so, then you have
rediscovered thelaw stating that the covered
distance is proportional to the square of time.
It means that graph distance versus time must be a simple parabola
with vertex at the origin.
Math helps to reach more
conclusions
Making the measurements
you have not had any problems with ideas of time and distance. You have
learned how to measure them very early, and most probably with no reference
to any science. But be aware, knowing how to measure something is not
equivalent with full understanding of what this something really is. To
measure something we need an operational definition which is an instruction
how to measure it. To understand it much more is needed. You may have
heard that the Big Bang or beginning of our Universe (according to the
Big Bang model of the Universe) was a begining of time and space. It sounds
simple, but it is not simple at all. In other words we are not quite sure
what time and space are.
At least intuitively you understand what is a
speed. In this country we deal with it practically every day driving our
cars. If you drive your car with the steady speed 70 mph along a long
streach of Interstate it means that in 1 hour it covers 70 miles, in 1/2
of an hour 35 miles, in 6 minutes just 7 miles, and so on. What can we
say about the speed of our freely falling object? You know from our experiment
that the distance it covers is proportional to the square of elapsed time.
Moreover, you know the proportionality coefficient because it is equal
to the slope on the graph of distance versus square of time. Calculating
the slope, find a "distance" along the distance axis in meters (rise)
as they are marked there and a related to it "distance" along square of
time axis in seconds squared (run). Find rise/run ratio. Marking this
ratio as a/2 , covered distance by d and
elapsed time by t, you can write the rediscovered law of
free fall as a simple mathematical relation
d =
a t 2 / 2 .
Now we need a definition of speed. If we take two distances d 1
(shorter) and d 2 (longer) and related to them
two elapsed times t 1 and t 2,
then it make sense to define an average speed in the time interval (
t 1, t 2) as
v(average)
= ( d 2 - d 1 ) / (t 2 - t 1
) .
This definition is valid for any dependence of d on t
. In our specific case d is a quadratic function of t.
Therefore substituting d 1 and d 2
in the second equation with help of the first equation we obtain
v(average)
= (a / 2) ( t 22 - t 12
) / (t 2 - t 1 ) = (a / 2) (t 2 + t
1 ) .
Here for final simplification well known algebraic identity a 2
- b 2 = (a - b)(a + b) was used.
If the time interval ( t 1,
t 2) is very short, then t 1
and t 2 can be replaced by current time t,
and instead of an average speed we have an instant speed v
at time t
v =
a t .
You should notice that starting with experimental dependence of covered
distance on time and doing some elementary algebra, we have proven a linear
dependency of a free falling body speed on time. The constant a
there represents a rate of change of speed or body's acceleration.
The acceleration for a free fall is usually marked as g ,
and on the Earth surface is equal to 9.8 m/s2. On our fictitious
planet as you already know g is much smaller.
Moreover, introducing the idea of instant speed
we have applied a method which is used in mathematics to introduce a function
derivative. As a matter of fact if you take derivative of d
with respect of t the expression for an instant speed
follows instantly. This should convinced you that studying physics it
is impossible to avoid mathematics.
Evaluation
If at this point you do understand:
why ancient and medival scientists were not able to discover the law of
free fall,
how the law of free fall can be deduced from experimental data,
definition of speed,
how the speed of a free falling body can be mathematically deduced from
the law of free fall the
objectives of this lesson are fully achieved.
If you have
doubts try to read it once more concentrating on them, but do not try
to memorize this text. Physics is not about memorizing, it is about understanding.
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